I am presenting to you the second part of my work on Assassin's creed origins - The pyramids
This was the hardest task that I ever worked on! The pyramids may seem simple ...but I can asure
you that they are very complex in terms of navigation, connectability and performance.
The general idea was to present those large monuments in "much better shape" than they are at tme moment-
with less degradation and weathering.
My work involves - 3D modeling ,texture baking, RnD, prototyping and testing
Other people that worked on the pyramids:
Petar Zvezdanov - 3D modeling, texture baking,testing and final polish
Vanya Panova - 3D modeling and support
Lead artists - Rossen Tsvetanov, Caroline Lyonnais
Level designers - Lyubomir Dinekov,Svetoslav Aleksandrov , Plamen Todorov, Radina Atanasova
Texture artists - Nikolay Bonev , Tsvetelina Valkanova
Art direction - Eddie Bennun, Raphael Lacoste